Changes between CompMod revision 30 and Vanilla Build 344
Alien
Commander Abilities
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Adrenaline Rush
- Added new ability Adrenaline Rush to the Shift
- Costs 3 tres to cast
- Duration 5 seconds
- Cooldown 5 seconds
- When active increases range and output time of nearby PvE
- Increases range by 25%
- Increases output time by 10% (Whips attack 10% faster, Crags heal 10% faster, etc)
Crag
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Healing
- Changed Crag to heal eHP instead of a flat value
- Added per-lifeform heal, removing the min/max heal clamps for lifeforms
- Healing values:
- Skulk: 10 (~13%) up from 7
- Gorge: 15 (9%) up from 11
- Lerk: 16 (~9%) up from 10
- Fade: 25 (10%) up from 17
- Onos: 55 (8%) up from 42
Drifters
- Increased Drifter detection range to 5 from 3
- This will cause Drifters to uncloak from further away
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Abilities
- Enzyme
- Decreased cooldown to 1 second from 3 seconds
- Hallucinations
- No longer affected by Mucous
- Will no longer gain health with Biomass upgrades
- Hallucination Lerks will no longer use Umbra or Spores
- Mucous
- Decreased cooldown to 1 second from 3 seconds
- Added per-lifeform shield values:
- Skulk: 20% of base health
- Gorge: 13% of base health
- Lerk: 14% of base health
- Fade: 16% of base health
- Onos: 9% of base health
- Enzyme
Eggs
- Hives no longer heal eggs, only embryos
- Lifeform egg drops removed
Embryo
- Embryo HP scales depending on lifeform
Fade
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Advanced Swipe
- Replaces Stab
- Increases Swipe damage by 8%
- Can be researched at Biomass 7
- Costs 25 tres and takes 60 seconds to research
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Swipe
- Damage
- Increased damage to 75 from 37.5
- Changed damage type to StructuresOnlyLight from Puncture
- This will deal the same amount of damage to players but will deal full damage to structures without armour
- Damage
Gorge
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Babblers
- Decreased health to 11 from 12
- Increased spawn rate to 3 seconds from 2.5 seconds
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Health
- Increased Gorge health to 190 from 160
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Tunnels
- Gorges can now drop tunnels for 4 pres
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Web
- Decreased health gain per charge to 5 from 10
- Decreased Web charges to 0 from 3
- Decreased webbed duration to 2.5 seconds from 5 seconds
Healing Cap
- Increased additional healing after softcap to 80% from 66%
Lerk
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Health
- Decreased base Lerk health to 170 from 180
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Movement
- Air friction value is 8% for 0.75 seconds after flapping
- After 0.75 seconds, friction is scaled linearly from 8% to 50% over 3.25 seconds
- This change minimizes the effectiveness of silent Lerk ambushes. A lerk will have to flap in order to quickly catch a marine
- Lerk movement mid-flight while flapping often is unaffected
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Spikes
- Increased damage to 6 from 5
- Increased spread to 3.8 degrees from 3.3 degrees
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Spores
- Opacity of cloud lowered by 40%
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Umbra
- Reduced opacity by 25%
- Increased research time to 105 seconds from 75 seconds
Onos
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BoneShield
- Decreased hitpoints to 500 from 1000
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Charge
- Marine knockback removed
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Stomp
- Moved Stomp to Biomass 9 from Biomass 8
Skulk
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Leap
- Increased energy cost to 55 from 45
Structures
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Cyst
- Increased build time to 6 seconds from 3.33 seconds
- Increased cyst detection range to 10 from 8
- Lowered damage bonus from welders to 4x from 7x
- Increased auto build time multiplier with Shift hive to 1.5 from 1.25
- Decreased mature health to 300 from 400
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Movement
- Structures will move 10% faster when not under attack
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Tunnels
- Tunnels are infested tunnels by default
- Decreased height check for tunnel placement
Upgrades
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Aura
- Decreased max range to 24 from 30
- Only shows HP value on parasited players
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Camouflage
- No longer fully cloaked while moving
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Carapace
- Upgrade removed
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Neurotoxin
- Replaces Focus
- All Alien primary attacks will inflict a poison toxin, hurting the Marine over time
- Damage ticks every 1 second
- The toxin inflicted from each hit lasts for 1 second
- Damage Values:
- Skulk: 7
- Gorge: 6
- Lerk: 5
- Fade: 9
- Onos: 7
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Regeneration
- Removed heal effect (visual and audio)
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Vampirism
- Health can no longer be leached from friendly-fire damage
- Health can now be leached from Exosuits
- Added a shader to players that have Vampirism shield
- This is so that the Marines can have visual feedback
- Decreased Skulk vampirism percentage to 3.77% per shell from 4.66% per shell
Marine
ARCs
- Decreased health to 1800 from 2600
- Increased armor to 500 from 400
- Decreased deployed health to 1800 from 2600
- Commanders can only create a maximum of 4 ARCs
Advanced Weapons
- Added new research ‘Demolitions’
- Researched on Advanced Armory
- Research cost 10 tres
- Research time 30 seconds
- Unlocks Flamethrower and Grenade Launcher to purchase from the Advanced Armory
Jetpacks
- Increased drop cost to 20 tres from 15 tres
MACs
- Increased cost to 4 tres from 3 tres
- MACs will move 15% faster when not under attack
Medpacks
- Increased instant heal amount to 50 from 25
- Decreased HoT amount to 0 from 25
- Decreased snap radius to match AmmoPack
- Increased pickup delay to 0.6 seconds from 0.45 seconds
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HoT
- Marines now keep the HoT effect even when they’re full HP for the full duration of the Medpack. They cannot overheal.
- The result is that Marines can take damage after receiving a Medpack and still benefit from the HoT buff, even if they were already healed to full HP.
Nanoshield
- Decreased player duration to 2 seconds from 3 seconds
Structures
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AdvancedArmory
- Decreased health to 2000 from 3000
- Decreased research cost to 15 tres from 25 tres
- Decreased research time to 45 seconds from 90 seconds
- Now heals Marine armour
- Heals 15 armour per tick
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Phase Gate
- Decreased health to 1300 from 1500
- Increased armor to 900 from 800
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Robotics Factory
- Removed Armory requirement for ARC Factory upgrade
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Sentry
- Increased cost to 6 tres from 5 tres
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Sentry Battery
- Increased cost to 12 tres from 10 tres
Supply
- Increased Observatory supply cost to 30 from 25
- Increased Robotics Factory supply cost to 15 from 10
Upgrades
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Armour 1
- Increased research time to 80 from 75
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Armour 2
- Increased research time to 95 from 90
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Weapons 1
- Increased research time to 80 from 75
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Weapons 2
- Increased research time to 95 from 90
Weapons
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Expiration Rate
- Stepping on a dropped weapon no longer refreshes the weapon timer
- Standing near a weapon slows decay rate by 50%
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Flamethrower
- Removed friendly fire of flame puddles
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Heavy Machine Gun
- Increased structure damage scalar to 25% from 0%
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Shotgun
- Falloff
- Increased falloff start distance to 10 from 5
- Increased falloff end distance to 20 from 15
- This will result in Shotguns doing more damage at range
- Falloff
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Weapon Lifetime
- Increased weapon lifetime to 18 seconds from 16 seconds
Spectator
Edge Panning
- Fixed edge pan jitter when following a player – click to unfollow
Help Text
- Defaulted help text at bottom of the screen to a collapsed state
Supply Display
- Added team supply to top bar
Global
Commanders
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Starting Units
- The Marines will start the game with 1 MAC at the CommandStation
Hive Power Node
- Power node in Alien starting Hive room will no longer be destroyed on round start
Mucous Hitsounds
- Added hitsounds against Aliens with Mucous
Fixes & Improvements
Ambient Sound
- Sets the ambient sound modifier to 0, if the lowest option (20%) is chosen in the sound settings.
Armory HP Bar
- Fixed a vanilla bug that caused the HP bar for the Armory/Advanced Armory to display at inconsistent heights
BMAC Hit Sounds
- Changed the blood effects and the hitsounds of BMAC Marines to match the human Marines
Babbler Shield Friendly Fire Damage Feedback
- Fixed a vanilla bug that would show damage numbers and hitsounds when attacking babbler shielded teammates
Biodamnnn Minimal Particles
- Updated minimal particle prop exclusion list to include ns2_biodamnnn
Fade Commander Metabolize Bug
- Fixed a vanilla bug that meant a Fade’s active weapon wouldn’t reset when becoming a commander while partway through the Metabolize animation
Female Sprinting Sounds
- Fixed a vanilla bug that caused the start and end sprinting sounds for the Female marine to be swapped
IPs
- Fixed bug where multiple IPs would sometimes spawn with few players
Minimap
- Fixed that enemy structures would not pulse red when under attack
- Fixed a vanilla bug that would render the Marine minimap over status icons
- See: https://youtu.be/_8OmfC79-jc
Scoreboard
- Fixed that the scoreboard would sometimes be slow to open
Spectator Embryo Script Errors
- Fixed a vanilla bug that would cause script errors and prevent you from joining a team if you joined spec as an embryo
Status Icons
- Enabled all status icons regardless of HUD detail setting. Previously would only show on High detail
- Fixed that the status icon duration bar would sometimes go negative
Last updated: 05 April 2023